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Or it might help you to learn how to drop the useless things and just ship a bare essential MVP.
by tiborsaas 7y ago
Or it might help you to learn how to drop the useless things and just ship a bare essential MVP.
- sergent_moon 7y agoOr, maybe even more, recognize that the fun was in the developing, and not in the shipping. Don't stress over it not getting done. I have a ton of abandoned side projects, and I don't regret a single one. I also don't regret stopping them when they stopped being fun.
- tiborsaas 7y agoI've designed and shipped my side project after a year, presented it at meetups, social media, but now I'm struggling with marketing. I have very little motivation to work on it, but I have endless drive to polish the codebase and features :) But I also know that 2-3 visitors per day will case me to abandon the whole thing. It's tough, shipping is only the second step.
- illegalsmile 7y agoI have a hard time with marketing too as it seems the most hustle oriented and requires constant vigilance. My motivation dwindles much past the website/product design but everyone likes the product. My project is stupid simple and has a niche customer base. I don't know but I'm thinking it might be best to hire a marketing person on fiverr or upwork and have them manage marketing. I don't know if the return would be worth it though. Have you looked into hiring someone to do the social/marketing work?
- archi42 7y agoI read this often, and since people tend to do overengineering, this isn't bad advice. However: Some things can only be reduced so much. Rebuilding the product we ship at $dayjob, and which I enjoy working on, with a comparable feature set would probably take me ~8 years fulltime, assuming I know the whole stuff as well as I think and I don't hit major blockers (e.g. I don't do UI stuff, but most work is in the backend anyway); there is virtually no FOSS to accelerate this. A lot of the features can be dropped to get to a MVP, but I suspect I'd still be working on that for 6 month to a year, fulltime, and I will not be as easily extensible as the current incarnation. So that's 1000 to 2000h with a huge amount of technical debt and magnitudes inferior to the "competition"/$dayjob. Could I still pull that off if I wanted to? Yes. Would I enjoy it that way? Hell no.
- tiborsaas 7y agoI know, but one shouldn't try to build a death star as a side project. Pick the scope wisely would be my number one advice.