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His GopherCon talks are pretty gentle tutorials. In practice, looks like your program becomes responsible for quite a bit of scaffolding that UI coders take for
by yourapostasy 7y ago
His GopherCon talks are pretty gentle tutorials. In practice, looks like your program becomes responsible for quite a bit of scaffolding that UI coders take for granted these days, in exchange for multi-platform write-once. Kind of reminds me of GUI programming back in the 80’s, where your program is responsible for managing every state refresh and screen update. It’s efficient, but I’ve seen larger teams without sufficient discipline have a challenge coping with this style. For a lot of useful problem domains however, it’s really tough to beat its time to market and efficiency. Lots of startups would probably love this.
- jamil7 7y agoThanks for the detailed response, I'm going to take a look into the videos.
- pixelrevision 7y agoAt this point electron will beat something like this on a time to market front. I suspect this framework would work better for people who want to do real-time drawing but stick with go and not setup a bunch of OpenGL boilerplate.