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Developers use bitmaps for many visual elements. Bitmaps will appear blurry when scaled unless they are enlarged by double. Since UI elements often include one
by mcav 16y ago
Developers use bitmaps for many visual elements. Bitmaps will appear blurry when scaled unless they are enlarged by double.
Since UI elements often include one-pixel lines, blurriness would be unacceptably noticeable.
- aaroniba 16y agoAh, I see. Thanks!
- rdl 16y agoThe obvious thing would be to rotate things sideways and display full iPad 1 resolution apps on screen with maybe 33% screen real estate left over for a menu of some type, or a second type of app, or tabs, or just blank space, and then to allow developers to make new iPad 2 apps if they really want. 1362 x 1024 would be feasible with current CPU tech, battery, and 512MB RAM, and would be a nice bump. Since the iPad works well in either orientation, I don't think this would be a big hit at all. They could also go for another non-standard resolution with a border around another dimension if 1362x1024 were not desirable. But, 1024x768 with 1024x594 left over for something novel seems like it wouldn't be the end of the world for ipad 1 apps, and then an easy way to expand to full screen for safari, mail, and any recoded apps.
- kylec 16y agoThe problem with that is that unless the screen size is increased proportionately, the apps will be physically smaller. On a laptop this doesn't matter, but on a touchscreen device it would make buttons on the screen harder to hit.
- foljs 16y ago> The obvious thing would be to rotate things sideways and display full iPad 1 resolution apps on screen with maybe 33% screen real estate left over for a menu of some type, or a second type of app, or tabs, or just blank space, and then to allow developers to make new iPad 2 apps if they really want. Yes, but Apples doesn't do the obvious, messy, thing, if it can avoid it. They much rather do it right.