4 ms·
There's actually quite a bit of overhead at the CG* and Core Animation layers of the SDK that bump that up substantially. In the current iPad, it takes just a b
by rbritton 16y ago
There's actually quite a bit of overhead at the CG* and Core Animation layers of the SDK that bump that up substantially. In the current iPad, it takes just a bit over 10 MB to store the image data for 1024x768 and have the necessary system stuff loaded into memory. I suspect that extra bit would not increase substantially on a 2x screen, but I'm sure it would some.