3 ms·
That was by design in Opus Magnum. The game is still brutally hard by sticking to the (self-imposed) constraints, but it wants to open up to a much broader audi
by yvdriess 7y ago
That was by design in Opus Magnum. The game is still brutally hard by sticking to the (self-imposed) constraints, but it wants to open up to a much broader audience.
Celeste follows the same designed approach to difficulty.
Related RPS article: https://www.rockpapershotgun.com/2018/02/27/what-works-and-why-opus-magnum/ https://www.rockpapershotgun.com/2018/02/27/what-works-and-w...