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If you've not heard of TIS-100 then, given that you're currently on a site called "Hacker News", I heartily recommend it to you: http://www.zachtronics.com/tis-
by AlEinstein 7y ago
If you've not heard of TIS-100 then, given that you're currently on a site called "Hacker News", I heartily recommend it to you: http://www.zachtronics.com/tis-100/ http://www.zachtronics.com/tis-100/
Also excellent is Shenzhen IO: http://www.zachtronics.com/shenzhen-io/ http://www.zachtronics.com/shenzhen-io/
Also excellent is everything here: http://www.zachtronics.com http://www.zachtronics.com
- soup10 7y agoNothing like a nice relaxing game of assembly language programming.
- thethirdone 7y agoI would recommend Opus Magnum over TIS-100 even for people on this site. Its the result of the Zachatronics formula having time to grow after SpaceChem. The main reason I personally prefer Opus Magnum is that solving the levels is easy, but optimizing is challenging and rewarding. TIS-100 on the other hand has a higher difficulty to initially solve the puzzles and optimization becomes a little bit of a guessing game. Also having only 3 saved solutions per level makes it hard to optimize without losing past solutions.
- Waterluvian 7y agoSpaceChem is like this too. Even I could beat almost all the levels. And then I watch this tournament on YouTube and remember that some people are Flippin geniuses. https://www.youtube.com/playlist?list=PL0PcDuxlam1bDnEfuT15RAE8K6PCXQ0Kv https://www.youtube.com/playlist?list=PL0PcDuxlam1bDnEfuT15R... (skip to "Week 1 Results" and watch the rest of thr Playlist. It's fascinating stuff. Seriously. Watch.)
- thethirdone 7y agoI haven't played completely through SpaceChem so I don't actually know how hard it gets. I lost my save for the game and the UI is frustrating enough I don't want to slog through the early levels when I haven't optimized the newer Zachatronics games to my satisfaction.
- LEARAX 7y agoPersonally, I found Opus Magnum far too easy. In TIS-100, the constraints are brutal, and I often made multiple attempts before I was successful. In Opus Magnum, I finished every puzzle on my first try. You have almost no constraints. While optimizing is still a challenge, it felt much less rewarding to me. I feel no compulsion to return to OM after finishing the main campaign, but I return to TIS-100 every few months or so to mess around with the harder puzzles. The 3 saved puzzles is a bit annoying, but you can always backup the puzzle files since they're just text.
- thethirdone 7y ago> In Opus Magnum, I finished every puzzle on my first try. I never was close to failing to finish a puzzle in OM. It was just a matter of how poor my solution performed whatever metric I chose to optimize first. The puzzles at the end of the campaign had me "give up" and settle for an ugly slow solution though. > I feel no compulsion to return to OM after finishing the main campaign If you haven't tried the Journal puzzles in OM, I would recommend you give them a shot. Many of them are in confined spaces rather than an infinite plane. I have yet to find a puzzle as hard as the ones in the TIS-NET directory, but they are a step up from the rest of the OM puzzles in terms of difficulty.
- yvdriess 7y agoThat was by design in Opus Magnum. The game is still brutally hard by sticking to the (self-imposed) constraints, but it wants to open up to a much broader audience. Celeste follows the same designed approach to difficulty. Related RPS article: https://www.rockpapershotgun.com/2018/02/27/what-works-and-why-opus-magnum/ https://www.rockpapershotgun.com/2018/02/27/what-works-and-w...
- Shish2k 7y agoI find the OM approach to be much more fun when you have friends to compete with - "Making a solution is easy" opens it up to a lot more people, but "Making a GOOD solution is hard" makes it great for competitive play. (Or even without friends, like me, I just refused to proceed to the next level until I was in the global top 1% for the current level :P)
- dancek 7y agoA matter of taste, probably. I love every other game by Zachtronics except Opus Magnum. With TIS-100 the clear favorite. Somehow the highly geometrical puzzles don't give me a feeling of achievement. They're not very interesting but do become quite difficult towards the end. But of course many other people just love them.
- panic 7y agoWhat I love about Opus Magnum is how cool the solutions look. Optimized assembly code can be satisfying to write, but it'll never have the visual appeal of a tightly-designed alchemical machine.
- yvdriess 7y agoAnd they totally know this, going so far as to offer an 'export to gif' option at the end of the puzzle.
- FPGAhacker 7y agoI second that. I do like tis-100 as much or more, but the visuals in opus magnum are mesmerizing.
- billfruit 7y agoI find myself somewhat bothered by the totally bogus chemistry in the opus magnum, and spacechem. If they could get the chemistry aleast sound believable it would be more fun.
- egypturnash 7y agoIt’s not chemistry. It’s alchemy. Video game cartoon alchemy, but still: not video game cartoon chemistry. There is a difference.
- billfruit 7y agoYes I thought spacechem was about chemistry not alchemy.
- PhasmaFelis 7y agoThat works for Opus Magnum, but SpaceChem has a very clear sci-fi presentation to it, so it's confusing.
- ThrowawayR2 7y agoEvery time I think about playing those games, I can't help but be dissuaded by the likelihood that learning actual machine language for ARM or x86-64 would be considerably less difficult and, in the long run, more beneficial to me.
- AlEinstein 7y agoI totally get what you're saying. For x86-64 I recommend Ray Seyfarth's book: http://rayseyfarth.com/asm/ http://rayseyfarth.com/asm/ But I can't help suggesting you try TIS-100. It's genuinely enjoyable and not like regular assembly at all.
- jonesetc 7y agoLearning an actual machine language is definitely harder, all of these games use extremely limited instruction sets and/or simplified operating conditions. As for more beneficial, I'm sure learning a real practical machine language is more beneficial. However you can definitely draw some of the same lessons out of these games and depending on you, might have a lot more fun and chances of actually going through with playing these games.
- lloeki 7y agoHarder indeed (in some ways) but the raw satisfaction of booting your first toy OS on bare metal is unmatched. I enjoyed writing a DCPU-16 emulator very much though. https://github.com/lloeki/python-dcpu_16 https://github.com/lloeki/python-dcpu_16
- jdmichal 7y agoYou just reminded me that I wrote a stack language for DCPU16 back in the frenzy. It gave me an excuse to learn the IronMeta parser generator, which is an implementation of OMeta. Unfortunately I kept it on Codeplex and never bothered to move it since the entire idea was dead by that time. https://en.wikipedia.org/wiki/OMeta https://en.wikipedia.org/wiki/OMeta https://github.com/kulibali/ironmeta https://github.com/kulibali/ironmeta https://archive.codeplex.com/?p=stackr https://archive.codeplex.com/?p=stackr
- duskwuff 7y agoAnother older but really good Zachtronics game that I like to recommend is KOHCTPYKTOP, which simulates something similar to MOS semiconductor logic. Your job is to build ICs which conform to predefined stimulus/response patterns. Unfortunately, it requires Flash, so it may be difficult to get to run in a browser nowadays. Totally worth it, though! http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/ http://www.zachtronics.com/kohctpyktop-engineer-of-the-peopl...
- cmaggard 7y agoIt's also available in ZACH-LIKE [0], a free compilation of a bunch of his earlier flash games. Windows-only, however. [0] https://store.steampowered.com/app/1098840/ZACHLIKE/ https://store.steampowered.com/app/1098840/ZACHLIKE/
- Tepix 7y agoZach-Like is primarily "A book of behind-the-scenes design documents from Zachtronics." Now that the kickstarter is finished it's available for free as PDF (link in parent post) "In addition to PDFs of the book, the digital version contains all pre-SpaceChem Zachtronics games and a bunch of early builds and prototypes, including some of the unreleased games depicted in ZACH-LIKE."
- abtinf 7y agoThis sounds similar to a more recent Zachtronics game, Shenzhen I/O. How does it compare?
- dancek 7y agoThey're very different. SHENZHEN I/O is mostly about microcontroller programming. KOHCTPYKTOP has you building semiconductors by drawing lines. Of course the latter influenced the former, but the gameplay is just completely different. There are videos of both online if you want to get a better idea.
- i_don_t_know 7y ago
- gravypod 7y agoOne of the newer titles, EXAPUNKS, is a cyberpunk-themed programming game. Music is extremely good, levels were pretty hard, the zines were well written, and the "home screen" of your system has a chat client open where every few levels there's a short conversation. It is probably my favorite game released in the last few years.
- tiborsaas 7y agoI just started to pick up assembly for a fun project. Would this help to strengthen some muscles?
- slampig 7y agoMaybe, but not really. The challenge in this game comes mostly from arbitrary line count limitations between imaginary "nodes" and their connections. You are writing some thing very close to assembly, but the problems you'll face are mostly unique to this game. It's terrific fun so you should definetly pick it up though!