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Sounds like almost exactly where I started from. Depends on the game your making but be careful of libraries. Game programming is very different from other type
by jaberwocky333 7y ago
Sounds like almost exactly where I started from.
Depends on the game your making but be careful of libraries. Game programming is very different from other types of development. SDL is a good place to start. Godot seems find as well.
You'll want some form of architecture that updates components of entities all at once rather than foreach entity object updating its physics, then sound, then tracking etc
This is for performance and debugging reasons.
This is a good start
http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy...
Source - Just finishing up this game https://store.steampowered.com/app/1058510/Zunius/ https://store.steampowered.com/app/1058510/Zunius/
Art, code, music and sound done by me
Drop me a line a leonf at coafresearch if you want to chat further
- insdel 7y agoThank you!