3 ms·
This is blatantly false. You may be thinking about OpenGL 1.x and the fixed pipeline. Modern OpenGL is perfectly capable of running virtually every game and pr
by notfudplease 7y ago
This is blatantly false.
You may be thinking about OpenGL 1.x and the fixed pipeline. Modern OpenGL is perfectly capable of running virtually every game and professional app out there.
OpenGL does NOT work on macOS and hasn’t worked for a very long time. Apple only allows to use an ancient version of OpenGL, which is not really my definition of “working”.
Nobody is going to ever remove OpenGL from Linux (or Windows) drivers. OpenGL/D3D powers everything there. Vulkan and Direct3D 12 are just the lowest level and are not a replacement for OpenGL nor Direct3D 11. Drivers may implement them on top of Vulkan/D3D12, but removing? Never.
Finally, Apple has never told anybody to use MoltenVK because they don’t want you to. And I would not be surprised if they end up banning such layers if they find they get popular.
- pjmlp 7y agoBetter start paying attention to what the Vulkan folks are doing, Khronos and friends haven been pushing for OpenGL deprecation for quite a while now. https://xdc2019.x.org/event/5/contributions/329/attachments/433/687/XDC2019-Zink-slide-deck.pdf https://xdc2019.x.org/event/5/contributions/329/attachments/..., 2nd slide This is just one example, here is a nice gathering at latest Reboot Develop Blue 2019 https://www.youtube.com/watch?v=hcgG1RQ-BJM https://www.youtube.com/watch?v=hcgG1RQ-BJM As for Windows, OpenGL ICD drivers only run in legacy Win32 mode, UWP and Win32 sandbox mode doesn't allow for ICD drivers.