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True. In my scenario I was dealing with procedurally generated UIs based off a custom color palette. In order to keep things readable, there has to be a certa
by seph-reed 7y ago
True. In my scenario I was dealing with procedurally generated UIs based off a custom color palette. In order to keep things readable, there has to be a certain level of contrast between text and background. This contrast is based off perceived brightness (lums) rather than rgb diffs.
I've also used it for LED projects, and it helps a lot with that obnoxious brighter/darker wave that you get when rotating through hues.
The reason I brought it up in this thread in particular is because it's about HSV. Anytime I've dealt with HSV, it's because there's some hue rotation going on. I think HS Lum creates a more intuitive color rotation aesthetic for things with less saturation. It maintains shading rather than colorfulness.