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You're half right - VR's problem is it ONLY has long term potential. The hardware is holding them back; Oculus is trying with Quest but people still need to se
by Blakestr 7y ago
You're half right - VR's problem is it ONLY has long term potential. The hardware is holding them back; Oculus is trying with Quest but people still need to see their hands.
People working with VR don't state this enough - your users are BLIND when you put them in VR. No one likes being blind. This feeling is inherent when you can't see your hands and try to interact. Combine this hardware barrier with the lack of deep content, you are going to have to make a product with some serious depth, something that people can't get anywhere else, before you get buy-in on a consumer level. The biggest problem is that VR is difficult to appreciate until you try it.
I think Facebook is onto something with their face scanning and if you haven't tried Big Screen Beta, which let's you watch movies together, it's pretty awesome.
Industrial applications though, are being done right now. There are some concepts that are so much easier to display or skills to train in VR that simply can't be done anywhere else.