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> casual games that arguably do little for the collective human experience but consume a growing amount of it each day Who's to say that whatever people were d
by w1ntermute 16y ago
> casual games that arguably do little for the collective human experience but consume a growing amount of it each day
Who's to say that whatever people were doing with that time before was doing something significant "for the collective human experience"?
- larrik 16y agoI don't know why you were downvoted. I believe you are making a valid point. The internet didn't invent wasting time, it just is better at convincing you that you aren't. Most "normal" people waste the majority of their leisure hours, depending on your definition of waste. The audience here, however, is not typical.
- ohyes 16y agoThis audience is not atypical with regard to time wasting. (It is typical). I'm 'wasting' time right now skimming this article, reading this thread, posting a response about how i'm wasting time right now. The difference is that I think it is interesting to read about failing software startups with billions of dollars invested in them. So it is atypical with regard to subject matter. I have no interest in american idol or tom cruise or Oprah or glen beck. I also find that I am most productive at programming when I approach it as a fun game that I am 'wasting time' at. (apologies for going meta).
- quanticle 16y agoAgreed. I mean, if people take the time that they would have spent playing Solitaire and Minesweeper and use it to play Farmville instead, is that really such a waste?
- alex_c 16y agoFacebook games (and MMOs in general, for the most part) are designed tightly around a feedback loop meant to make the game as addictive as possible. It strongly reminds me of experiments where rats are given a choice between eating and receiving a shock of pleasure: http://en.wikipedia.org/wiki/Pleasure_center#Experiments_on_rodents http://en.wikipedia.org/wiki/Pleasure_center#Experiments_on_... The worst part of these games is that they can act as a surrogate for success: your life may not be progressing in any way whatsoever, you may have goals and aspirations that you are not pursuing, but you are getting rewards and constantly progressing in a game - I'm not sure how good our brain is at distinguishing between real and virtual rewards (especially when the virtual rewards are guaranteed, but the real rewards are... well... hard). http://en.wikipedia.org/wiki/Reward_system http://en.wikipedia.org/wiki/Reward_system All this is to say: other potential time wasters (TV is probably the most common) may be less likely to cause addictive and/or harmful behavior (I can't believe I'm arguing that TV may be less harmful than video games, but there it is). Sure, the majority of people can play causal games strictly in their downtime, but for some it spills over into what may otherwise be productive time, and for a relative few it can take over (where do you think Zynga's revenue is really coming from?)
- simonsarris 16y agoThere was an article on this I read a year ago called Awesome By Proxy: Addicted to Fake Achievement http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicte...
- alex_c 16y agoThanks for that link - excellent article.