4 ms·
Reminds me how you can compute pi in a hilariously inefficient yet very interesting way with a physics engine by counting collision of 3 blocks bouncing with on
by s_gourichon 7y ago
Reminds me how you can compute pi in a hilariously inefficient yet very interesting way with a physics engine by counting collision of 3 blocks bouncing with one another: https://youtu.be/HEfHFsfGXjs https://youtu.be/HEfHFsfGXjs