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You don't even need "not the most optimum implementation" (assuming you're talking about index-based graphs or something). You can make non-leaking pointer-bas
by Rusky 7y ago
You don't even need "not the most optimum implementation" (assuming you're talking about index-based graphs or something).
You can make non-leaking pointer-based graphs in safe Rust using reference counting (basically what C# does, if you squint) or arenas (if your nodes' lifetimes fit that pattern).