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Using Behavioral Programming you can write UIs mainly using event traces. The state of the app is not really contained and managed in the usual way: it's based
by sktrdie 7y ago
Using Behavioral Programming you can write UIs mainly using event traces. The state of the app is not really contained and managed in the usual way: it's based off of the state of many concurrent threads running at the same time. Here's a TicTacToe example: https://lmatteis.github.io/react-behavioral/ https://lmatteis.github.io/react-behavioral/