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Thank you for your answer. Well, I'll plan this game in an environment that doesn't require authoritative game structure. Players will basically broadcast their
by commention 7y ago
Thank you for your answer. Well, I'll plan this game in an environment that doesn't require authoritative game structure. Players will basically broadcast their position and rotation information to other players and that's all.
So even if user has low speed internet connection, we'll see him slow or laggy basically.
There are also some libraries that provides easy-to-use APIs for WebRTC. I'll prefer them in this case.
I really want to use WebRTC. Because this technology looks awesome, especially for lower latency values. I'm just thinking, it can be good choice for that kind of fast-paced game.
I looked up for some examples on web, that uses WebRTC on game, unfortunately couldn't find. So I was thinking, there should be reason for that.