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Glad to hear it! I have not-quite-so-fond memories of debugging all that AppleTalk code. :) Still, writing Spectre was one of the most fun things I've done.
by snewman 16y ago
Glad to hear it! I have not-quite-so-fond memories of debugging all that AppleTalk code. :) Still, writing Spectre was one of the most fun things I've done. It amazes me, after all these years, how often I still run into people who remember the game.
- alanfalcon 16y agoCount me in as one of those who loved the game. Also, I was one who only played a pirated copy, unfortunately. Not a good excuse, but at the time I was just a kid with no access to any kind of payment method. I'm happy to see Spectre has been released on iOS, and at last I can pay for a legit copy of the game! In fact, I just bought two licenses, one for myself and one for my friend who originally "shared" the game with me. Are you at all involved in the iOS port?
- snewman 16y agoNo worries. :) My only involvement in the iOS port was to give it my blessing, after the fact. The author got in touch with us (the original Spectre authors) at some point when he was pretty far along in development, asking us about a license, which we gave him for free -- we were happy to see Spectre live on.