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There is no such thing as a user interface which is naturally "intuitive". Discoverable user interfaces provide consistency and affordance. If a new operating s
by RodgerTheGreat 7y ago
There is no such thing as a user interface which is naturally "intuitive". Discoverable user interfaces provide consistency and affordance. If a new operating system or device uses similar affordances to things a user has seen before, they can rapidly transfer their experience. This is usually what people mean when they call a UI "intuitive": conventional.
Users always have to learn, and as user interface designers we must give them a path for learning. If there's no path to learning about a feature, it might as well not exist, irrespective of whether you consider it "secondary".
Gestures, by design, have no afforances. Pinch-zoom is nearly the only multitouch gesture that has been so universally accepted and applied that it can be taken as given.
Pressure-based shortcuts, in the absence of corresponding visual cues (as implemented by Apple), likewise have no affordances. The 3d-touch hardware was great, and worked as intended. iOS used it in an opaque, undiscoverable manner, and the result was a total dud.