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Finished the demo and enjoyed the experience. Fun! Thank you! Some ideas that would have made it even more fun for me, though which might change the game too
by gorgoiler 7y ago
Finished the demo and enjoyed the experience. Fun! Thank you!
Some ideas that would have made it even more fun for me, though which might change the game too much from your original vision:
Ghost arrow: show what shot I played last time, so I can tweak my strategy.
Reset: some sort of gesture to quickly go back to the start, so I can tweak based on the ghost arrow.
Escape velocity: a fun part of orbital mechanics, and a way to penalize me for just using a “hit as hard as I can” strategy where the only changes I make are shot direction.
Hard mode was the most fun because getting a cool hole-in-one felt really fun. I almost missed that hard mode was even an option — the help screen says “hard mode” so I assumed that was the mode I was in, but it turns out it was the button to play in hard mode, which turned out to be a lot more fun because of the reset mechanic.
- spatulagames 7y agoThanks for the detailed feedback - some really good points. Ghost arrow is something I thought of, but I was concerned it would make the game too easy. Reset: you can long press without dragging to reset. There's a tutorial-prompt for it, but it only comes up when you appear to be stuck in a gravity well (which can happen). Escape velocity: I did have this initially, but playtesters found it very frustrating and preferred to see a crazy figure-of-16 through lots of planets. I understand your point of view though. That's very good feedback on hard mode - I wonder what I can change to make that more obviously a button. I personally prefer hard mode too.