5 ms·
Seems like a costly mistake, surprised they didn't figure out whether this was solving a legitimate problem, and/or filling a legitimate market need _before_ th
by program_whiz 7y ago
Seems like a costly mistake, surprised they didn't figure out whether this was solving a legitimate problem, and/or filling a legitimate market need _before_ the costly development cycle. I literally cannot even imagine a UI that would be made better by this feature -- so surely before all that investment, apple had _some idea_ of how it would be used that would radically transform UI forever.
Maybe this comes down to a human brain / body form thing, where the best thing is just to have a simple point-and-click interface because it aligns well with human intuition and natural behavior.
- emsy 7y agoI’m a firm believer that this is a failure of educating the user rather than the feature itself. With my next iPhone I will be forced to touch and hold, causing me delays which I hate. In hindsight, it might’ve worked to have the 3D Touch features available by 3D Touch and long press, causing users to stumble upon it by accident. I just wrote this reply on my phone and had to shake to undo, prompting a hint that I could achieve the same thing by double tapping with three fingers. Something like this would’ve worked for 3D Touch I’m sure. Imagine how loaded desktop UIs would be without right click context menus. This is what 3D Touch could’ve solved for touch UIs. Now where back to UIs that are either dumbed down or crowded. Or we have long press delays, punishing power users.
- machello13 7y ago> Imagine how loaded desktop UIs would be without right click context menus. This is what 3D Touch could’ve solved for touch UIs. This is still solved, and in a much better way, with the new iOS 13 context menus, which are standardized across every application and are on every iOS/iPadOS device, and have easy APIs for developers to create complex nested menus. I'm not happy about the delay introduced on the new phones, but I think it's an overreaction to suggest that the delay negates the entire concept.
- emsy 7y agoI never argued that it negates the concept. I argued against the parent that 3D Touch is useless when it isn’t. Lag/delay is one of the worst things in UX. This fact is probably mentioned in the very first lesson on most UI/UX courses.
- zozbot234 7y ago> Imagine how loaded desktop UIs would be without right click context menus. I mean, they might have to use hamburger-menus or menubars (which are functionally equivalent), just like desktop UIs did back when Apple mice only came with a single button! (and this is coming back in style, now that touchpads come with only a single physical "click" action, and no separate buttons) Why can't touch UIs do the same? It works just fine on a detachable tablet PC when running GTK+3 apps, I could easily imagine doing quite involved work there.
- Angostura 7y agoHaptic touch functions as right click. 3D touch is more like - what? Alt-right click?
- gumby 7y agoApple touchpad have more than a single click action: they have had multitouch for many years. I use several multi-finger actions every day. The simplest is clicking with two fingers, which calls up the context menu (same as "right click" since the 1970s), but I also use three and four finger gestures, pinch-and-zoom etc.