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I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine optio
by Qwertystop 7y ago
I wonder how hard it would be to use this with Unity? Getting a REPL into a running game is the biggest reason I'm interested in Lisp in games, but engine options are limited (the one I've tried is LOVE with Fennel, but Fennel is a bit odd as a Lisp and doesn't actually give you a REPL into a live program without extra work, and LOVE gives a lot less engine-stuff than Unity).
- mythz 7y agoNever tried, but it's available in .NET Standard 2.0 + .NET v4.5 builds which has run everywhere I've tried that supports either of those target frameworks, e.g. have also been able to add scripting to an Xamarin.Android App.
- 1wheel 7y agohttp://arcadia-unity.github.io/ http://arcadia-unity.github.io/
- illgenr 7y agoSeconding this. Arcadia is a breeze to get running.
- akka47 7y agohttps://dthompson.us/projects/chickadee.html https://dthompson.us/projects/chickadee.html
- deleted 7y ago[deleted]
- mythz 7y agoJust downloaded Unity to quickly check that it's possible, which ended up being pretty easy to enable. I've documented how to add Lisp scripting to an existing project at: https://sharpscript.net/lisp/unity https://sharpscript.net/lisp/unity Here's a youtube demo of scripting game objects at runtime with an in-game REPL at: https://www.youtube.com/watch?v=WmzI-5L0hJk https://www.youtube.com/watch?v=WmzI-5L0hJk