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that's why you need lots of sub-systems...so everyone can find a few they enjoy. The effort to implement a sub-system is a one-time cost, as opposed to the on-
by mech422 7y ago
that's why you need lots of sub-systems...so everyone can find a few they enjoy. The effort to implement a sub-system is a one-time cost, as opposed to the on-going cost of content creation. Also, a lot of players in full MMORPGs (as opposed to looter/shooters with gear grind..) dislike random dungeons, raids, etc. Seems like developers can't win!