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> As far as I’m aware there is no simple, low level, software based, portable, 2D graphics stack. Wasn't SDL supposed to be that? What happened to that?
by twic 7y ago
> As far as I’m aware there is no simple, low level, software based, portable, 2D graphics stack.
Wasn't SDL supposed to be that? What happened to that?
- chongli 7y agoSDL isn’t really simple or low level. You can use it to get an OpenGL context but its built-in 2D stack is very high level (and not very useful for a pixel editor).