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Yeah. Consider that the MSRP for the original legend of Zelda for the NES was $49.99 in 1986. This title took a team of ~7 people ~2 years, and several team mem
by jsmith45 7y ago
Yeah. Consider that the MSRP for the original legend of Zelda for the NES was $49.99 in 1986. This title took a team of ~7 people ~2 years, and several team members spent 5-7 months of that time also working on Super Mario Brothers, so it would probably have taken less time if not for that.
The typical price for the modern AAA title in 2019 is still only $59.99. These games will have 30 or so people at the absolute minimum and having well over 100 people is not at all rare. They often take 3 years or longer to make.
Even if you don't take into account inflation, such a small increase in nominal price despite enormous increases in development cost is rather remarkable. Then if you consider that inflation means that the real price of AAA games is basically half of what it was, and B list games being about half of that yet again...
Honestly I'm not surprised by DLC and microtransactions. The normal list price of AAA video games is substantially lower than it it should be. My gut tells me that in most other markets, the price would have risen to at least the $80-100 range, if not more, even taking into account the much larger sales volumes these days.