3 ms·
Hey, but you don't need to do it by hand, you can simulate physics of spaghetti, right? :)
by mirekrusin 7y ago
Hey, but you don't need to do it by hand, you can simulate physics of spaghetti, right? :)
- s_gourichon 7y agoReminds me how you can compute pi in a hilariously inefficient yet very interesting way with a physics engine by counting collision of 3 blocks bouncing with one another: https://youtu.be/HEfHFsfGXjs https://youtu.be/HEfHFsfGXjs