4 ms·
The number of 32bit intel macs is surprisingly small, too. Core Solo/Duo models ran from January to November 2006 (bar one mac mini model that survived into 200
by soneil 7y ago
The number of 32bit intel macs is surprisingly small, too. Core Solo/Duo models ran from January to November 2006 (bar one mac mini model that survived into 2007).
I'd be very surprised if there's a 32bit mac that'll run their game acceptably well. I'd be surprised if it's ever actually supported 32bit macs. So why was it 32bit in the first place?
- cwyers 7y agoIt's a Windows game. People are asking him about the possibility of a Mac port.
- olliej 7y agoOk, but if the game is only a few years old why didn’t it compile for 64bit? I recognize MS insisted on screwing the market by selling 32 vs 64 bit as separate versions of Windows for many years, but even then surely most windows machines have been running 64 by default for a decade? But seriously: if you make a new piece of software in the last 15 years that only works in 32bit, then you made a choice to target an obsolete platform with worse performance (again, game developers complaining about perf while only building 32bit so throwing away 10-20% perf for no reason strikes me as hollow)
- unicornfinder 7y agoI mean, I agree with you completely but what I've found is that a lot of games, whilst are 64-bit themselves, often have a lot of dependencies that, for whatever reason, still have 32-bit binaries in there somewhere.
- olliej 7y agoI occasionally wonder why Mac/ia32 existed as well. My conclusion has been that when Mac’s first switched to intel there was a combo problem - intel’s mobile chips were still mostly 32bit (remember intel dropped the ball on 64bit), and more importantly while ppc mac’s were capable of 64bit (the G5 cheese grater) the majority of the desktop was iffy, coupled with things like flash, etc that were 32bit.