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I agree; I disable antialiasing to the best degree that I can when I code. This is not possible on Retina displays on MacOS though because they render at a high
by cosmotic 7y ago
I agree; I disable antialiasing to the best degree that I can when I code. This is not possible on Retina displays on MacOS though because they render at a higher resolution then down-sample.
I was pretty disappointed the original article didn't talk much about hinting.
Even old operating systems did a great job at type hinting to align glyphs to pixels (even when antialiasing is on). "Modern" operating systems (especially MacOS after Mavericks) assume retina and throw hinting to the wind; the consequence is pervasive blurry text even on retina displays.
- oofabz 7y agoI like sharp, pixely text too but I don't like the color fringing you get on LCDs when you disable subpixel antialiasing. I wish I could get a display without this consistent chromatic abberation. One way to accomplish this would be to alternate subpixel layout from one pixel to the next. For example: RGBBGR BGRRGB Then the errors in color would cancel out, much like in serpentine dithering. You could do the same with a Pentile pixel layout like this: RGGR BWWB BWWB RGGR Either way, instead of seeing color fringing, I imagine it would give a grainy appearance similar to what dithering looks like.