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> Unfortunately I don’t think the DX7 is hard to program just because of the user interface. That was my first thought. And actually, I kept trying to underst
by sramsay 7y ago
> Unfortunately I don’t think the DX7 is hard to program just because of the user interface.
That was my first thought. And actually, I kept trying to understand (from the article) how exactly this UI makes FM programming easier. Does it? Or is that not the point?
Because one of my "sound designer dreams" is being able to get the sound in my head coming out of the machine using FM. I can do that with regular subtractive synthesis (more or less) but with FM, I feel like I'm twiddling knobs until I like the way it sounds. And that's with a really good interface!
- mntmoss 7y agoI think the trick to getting FM into a better UX would be to apply more computation to it to identify ahead of time which parameters and ranges will produce dramatic variation from a given starting point, and so reduce the programming to a model where you aren't repeatedly searching for where sweet spots are, but rather quickly paging into the zone desired and then adding minor adjustments. However part of the challenge of this would be in covering numerous combinations and identifying places where two or more parameters need to be changed simultaneously. Still basically a problem governed by combinatorial constraints.