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Another great library from the author of pybind11. I was blown away (as a non CS person) that they approached GPU arrays by bypassing CUDA altogether and genera
by mindv0rtex 7y ago
Another great library from the author of pybind11. I was blown away (as a non CS person) that they approached GPU arrays by bypassing CUDA altogether and generating PTX on the fly, followed by JIT compiling it. It could be a trivial concept for more experienced folks here, but it did expand my feeble mind. I was even thinking about trying such an approach in Rust, which I'm learning at the moment.
- pixelpoet 7y agoThe author (Wenzel Jakob, also here on HN) is an absolute Legend, and coauthor of the famous 2nd bible of physically based rendering: http://www.pbr-book.org/ http://www.pbr-book.org/ He also has his Mitsuba Renderer (for which this library was created), Nori UI library, ... guy is a machine, and extremely personable / friendly in person.
- speierers 7y agoHe's actually the coauthor of the 3rd version of that book. Also his GUI library is called NanoGUI. Nori is an educational rendering framework.
- pixelpoet 7y agoWhoopsie, guy has too many libraries ;) And yeah I got the 1st ed of PBRT immediately in 2004, have both his and Matt Pharr's autographs in it.
- namibj 7y agoI hope to succeed in marrying his Field-Aligned Remeshing technique to surface refinement mesh-extraction from depth-maps. It's _so_ good that I honestly believe it worth the (significant) effort.
- nestorD 7y agoDo not hesitate to communicate on your project if you ever do that (maybe here: http://www.arewelearningyet.com/gpu-computing/ http://www.arewelearningyet.com/gpu-computing/), there is clearly space for a great GPU library in Rust.