5 ms·
I like the intro water texture, is it procedurally generated or artistic?
by ThalesX 7y ago
I like the intro water texture, is it procedurally generated or artistic?
- bullen 7y agoAh, that's artistic and "stolen", so I guess it's not going to be a One Coder MMO: https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0b575a31127 https://medium.com/@gordonnl/wind-waker-graphics-analysis-a0... Actually it won't for sure because the skin mesh animation code was also "stolen" from a former colleague (they will all get mentions though) but I'm a bit ashamed to discover that I'm not good enough to do anything from scratch... at least not the first time around, is this what they call impostor syndrome?
- __s 7y agoAlso make sure to implement your own programming language & OS for the game to run on. While you're at it you should figure out how best to craft transistors to create your own CPU. But don't make use of anyone else's ideas, you should figure this all out on your own. In fact, don't read this comment, it might give you ideas
- bullen 7y agoHaha, way ahead of you on that one, bought a C64 and learning assembly/soldering and looking at how to make my own computer on FPGA (async. CPU) with my own OS/programming language and in parallel to that my own P2P radio internet: http://radiomesh.org http://radiomesh.org Even looked at making my own gerber editor and print my own PCBs with my AxiDraw plotter. On the subject: https://www.youtube.com/watch?v=5ODzO7Lz_pw https://www.youtube.com/watch?v=5ODzO7Lz_pw I looked at your github but nothing is playable out-of-the-box, you could make something presentable?