3 ms·
Older MMOs still have a ton of stuff to do, outside of grinding - EverQuest 2 and Lord of the Rings online are two I can always find something to do in.. I thi
by mech422 7y ago
Older MMOs still have a ton of stuff to do, outside of grinding - EverQuest 2 and Lord of the Rings online are two I can always find something to do in..
I think a large part of the problem can be solved by adding more 'sub-systems' - housing, fishing, cosmetics, titles/deeds, playable instruments, farming, whatever...
Seems like newer games just want to focus on combat and gear progression, which has people burning thru content.
- littlestymaar 7y agoThe thing is: people want to play but most will not like all your sub-systems. Many will just play one or two of the different game modes, and now you have to create new contents for players IN ALL THE DIFFERENT PARTS OF THE GAME! If people want more PVE combat, I think the solution will probably comes from automatic creation of new content. With the advance of AI, we'll come there eventually, but don't hold your breath.
- mech422 7y agothat's why you need lots of sub-systems...so everyone can find a few they enjoy. The effort to implement a sub-system is a one-time cost, as opposed to the on-going cost of content creation. Also, a lot of players in full MMORPGs (as opposed to looter/shooters with gear grind..) dislike random dungeons, raids, etc. Seems like developers can't win!