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On the topic of MUDs. There's a 1 man developer who wrote not only his own MUD but tools to create and find MUDs to play[0]. It's all written in Elixir and op
by nickjj 7y ago
On the topic of MUDs.
There's a 1 man developer who wrote not only his own MUD but tools to create and find MUDs to play[0].
It's all written in Elixir and open source[1]. He's given a couple of talks[2] about it and does some living code on Twitch.
I have no affiliation with the author but I did watch some of his talks just for fun.
[0]: https://grapevine.haus https://grapevine.haus
[1]: https://exventure.org/ https://exventure.org/
[2]: https://youtu.be/Ef_fG5pd5TY?t=36 https://youtu.be/Ef_fG5pd5TY?t=36
- mercer 7y agoThere's also some good interviews with him on the various Elixir podcasts. I'm blanking on the one he was recently on, but I suppose listennotes.com(?) might help out.
- pugworthy 7y agoAnother one person MUD project is Bo Zimmerman's CoffeeMUD. It's been around for some time. See http://www.coffeemud.org/ http://www.coffeemud.org/ I always felt that a MUD would be a fantastic design approach for a graphical MMO. Specifically, start by creating a text (MUD) version of your world and the basic interactions, and only when you've created a compelling story and experience with words do you translate that into visuals. It also would be pretty intriguing to create a MUD that could work in multiple media: text, 2d graphics (think point and click adventure), and perhaps 3d graphics. Theoretically it would be doable. A pretty interesting advantage would be that an MMO with a text option would really open it up from the perspective of accessibility.