4 ms·
i did a good amount of work on merc/rom based games...but it was lpmud that i really got into!
by crtlaltdel 7y ago
i did a good amount of work on merc/rom based games...but it was lpmud that i really got into!
- Diederich 7y ago> lpmud Yes, I remember those, and played with them a bit. They were a far more flexible, dynamic environment, but 'back then' (in the early 90s), as I recall, the performance hit associated with LP MUDs (inherently dynamic) vs. DIKU MUDs (inherently static) was pretty large, and available memory/CPU cycles were at a premium. Mostly though I think I preferred DIKU MUDs because I happened to start with them, just by chance. Good times, thanks for sharing!
- TrueDuality 7y agoAn LPMud was my jams as well. I actually had reason to go back to DGD and it's technically a really interesting project. Embedded text editor (a modified version of ed), live code reloading, JIT compilation to a VM byte code, translating data automatically between old objects and their new freshly compiled code...
- crtlaltdel 7y agodgd was a cool project. i remember when dworkin was talking about persisting the world state to disc. i was pretty sure that ldmud also supported `ed`. super fun stuff!