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It's easier to make a 2010-era MMO today than it was today. The problem is that "MMO" today now means a 2019-era MMO. Player expectations rise in sync with tech
by munificent 7y ago
It's easier to make a 2010-era MMO today than it was today. The problem is that "MMO" today now means a 2019-era MMO. Player expectations rise in sync with technology advances, faster even. So if you're targeting a AAA, tech-heavy genre like an MMO, it never gets easier.
- rodolphoarruda 7y agoI agree. I have a long time design of an MMO resting in my computer. It is a text-based game that runs presidential elections in a corrupt country in Latin America. There are 4 parties competing and the winner, of course, it the one whose candidate is finally elected. The biggest design problem it had was: how to implement massive voting, programmatic. So maybe today, the 2019-era as you mentioned, using AI somehow could be the solution.
- srpinto 7y agoWould you be willing to share it? As a latin american this really interests me.