3 ms·
Dead reckoning is a bit harder when your game isn't using a perspective based camera (2D or orthographic). Otherwise you can use visual tricks to hide the rubbe
by codesushi42 7y ago
Dead reckoning is a bit harder when your game isn't using a perspective based camera (2D or orthographic). Otherwise you can use visual tricks to hide the rubber banding from a distance. Though when in 2D the solution is to interpolate between waypoints.