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> feel like boundaries, which are antithetical to the creative process. I agree with your overall point, but I wanted to point out that this is precisely backw
by sfink 7y ago
> feel like boundaries, which are antithetical to the creative process.
I agree with your overall point, but I wanted to point out that this is precisely backwards. Boundaries are essential to creativity. In a way, they are the source of creativity.
Or maybe I should say it as: the imposition and refinement of self-imposed boundaries is the creative process -- from the vast sea of all possibilities, you are winnowing down to one, the thing that you produce at the end. Artificial or external boundaries at the outset just give you a head start.
But that doesn't change your point, just the terminology. I agree that announcing projects can be highly demotivating. It's sort of like the winnowing process above is no longer happening exclusively in my own head, but rather I become dependent on what's going on in others' heads in order to match what I think their expectations are.
After telling someone else, half of the sea of possibilities is gone -- but I'm not sure which half, and drive myself crazy guessing. As you say, I'm now at least partly working for others instead of myself.
That's separate from the problem where announcing a cool project delivers much of the payoff, reducing motivation to work on it.
- GCA10 7y agoEverything that looks like genius from a distance is 95% craft when you see it up close.
- beaner 7y agoYeah I think you're right on that. Challenge a pop musician to make a song using only a banjo and a synth and they'll produce something cool and unexpected. Good cuisine has come over time from the scarcity of food, and people putting effort into making what little they have taste good. Etc.