5 ms·
Funding good UX would be a huge step, I think, I personally pay my CC subscription, because I use PS every day constantly for my work, easily make far over and
by lostgame 7y ago
Funding good UX would be a huge step, I think, I personally pay my CC subscription, because I use PS every day constantly for my work, easily make far over and above the subscription cost using the software, and it’s useable - I unfortunately literally mean that Gimp makes me actively frustrated to use.
‘Selecting selects the opposite’, is, to me, a use bug, among with many other designers and developers (a quick Google search confirms this).
I wish I had the time myself to go in and look at it, I really do. I’m sure it’s the same for a few folks. I love and support FOSS and I wish I could get behind GIMP like I can VLC.
But VLC managed to make itself a daily driver, even from this interview’s description, by being usable.
Gimp isn’t usable unless I’m going to dedicate myself to it. Functionally, there’s no reason I can’t use it and Photoshop interchangeably for the same task.
But when that same task takes me two or three times longer because I’m fighting with the UX, and design time is money, Adobe can unfortunately take my money for now.
- ddingus 7y agoYeah, but you know what it does. So deal and flow? That is precisely what I do. Most of us have seen it all done a bazillion ways. I go all the way back to floppies, TV for a monitor and separate application and data disks. Even a lame UI is presenting me with fast, potent tools! If there is value there, the learning follows, then stuff gets done, next. It is hard the first few times. Easier after that. Almost no worry now. "How does this one do it?" K, next, done. Hard to complain about pretty great tools I can use, modify, etc. for a song and small investment in how the tool works. Or don't, right? Adobe is happy for your money, and parting with it is worth more than some time sorting GIMP out. No worries.