4 ms·
60 frames per second. - 16ms: one frame - 32ms: two frames - 64ms: four frames So it's really 1, 2, 4. Maybe we could have 1, 2, 3, but I'm guessing the "48
by loup-vaillant 7y ago
60 frames per second.
- 16ms: one frame
- 32ms: two frames
- 64ms: four frames
So it's really 1, 2, 4. Maybe we could have 1, 2, 3, but I'm guessing the "48ms Manifesto" wouldn't sound too great: they probably preferred to have a nice power of two.
And if I may, I think the manifesto is basically right. Something I have to wait several frames for before it reacts feels sluggish. When I type a character, I want it now, not 5 frames later. When I move the mouse, I want it in sync, not lagging behind my hand. Touch screens are even more exacting. They only feel perfect when latency falls under one millisecond. But that last one isn't achievable in practice on current stock hardware…
- userulluipeste 7y agoWell then... why 60 frames per second? This isn't obvious to me and I presume to others using today's tech too.
- dvdkon 7y agoBecause most displays today run at 60Hz. It's a nice metric, as it provides a useful coarseness for measuring response times.