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Saying "the software industry dictates using VR controllers" misses the mark. When Oculus Rift first released, the VR controllers weren't ready. Most demos wer
by agar 7y ago
Saying "the software industry dictates using VR controllers" misses the mark.
When Oculus Rift first released, the VR controllers weren't ready. Most demos were "3D vision" only (i.e., no input), and games used an Xbox One controller. As a Rift pre-orderer, I gave many demos to people in those early days.
Almost every single person looked around, said, "oh my god, this is incredible", and then raised their arms and tried to look at their hands.
Being unable to see your hands breaks immersion, while having the agency to literally reach out and interact with the virtual environment tricks your brain into believing it's real.
VR controllers aren't dictated by the software industry. They're demanded by nearly everyone that has used VR.