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Have any of the people you mention tried it? VR is awesome. A subset of users suffer from motion sickness, and it doesn't help that much of the hardware has a l
by pteraspidomorph 7y ago
Have any of the people you mention tried it? VR is awesome. A subset of users suffer from motion sickness, and it doesn't help that much of the hardware has a low framerate (I would recommend 90fps at the very least if you're prone to motion sickness, and of course avoid the type of activities that would give you motion sickness IRL). But from most experiences not having motion at all, VR games have been moving towards having motion at least as an option because most regular users prefer motion. For me, it felt slightly disorienting for a couple of weeks and then never again.
- idlerboris 7y agoI tried it multiple times and it really depends on the game. If there's an opportunity to move fast (faster than in real life) then I definitely feel sickness. The same for friends who tried it too.
- EpicEng 7y ago>Have any of the people you mention tried it? VR is awesome Not the GP, but in my experience, yes, they have. Problem is none of the games we want to play are available. It's a neat sideshow, but the headset gets stored away soon enough and we go back to the games we want to play.
- drusepth 7y agoWhat games would you like to play in VR that aren't available? If you give examples, others here might be able to point you in the direction of something similar. :)
- EpicEng 7y agoI think it's more nuanced than that. To me, the question is "what games do I want to play in VR, and would they pull me away from games I want to play which don't lend themselves to VR?" I have yet to see a VR game I would pour a ton of time into. Right now I'm playing WoW, Zelda: Link's Awakening, and Mario Maker. Perhaps someday I'll be able to play a game like WoW in VR, but we're not there yet. Zelda and MM wouldn't play well in VR. So where's the "killer app" (ugh)? I imagine it will come, but I haven't seen it yet, which is why my headset is collecting dust. Don't get me wrong, I'm excited for VR (I was an early adopter and even toyed around with a dev lot for a while). Problem currently is that the library of games I want to play just doesn't exist.
- greggman2 7y agoI guess different strokes for differnet folks. Games that put me in another world in VR at some level kind of ruined similar non VR games for me. Like I just bought No Man's Sky since they added VR. I thought I'd only play it for 20 minutes just to see the algorithmically generated worlds but I ended up spending 20 hours in it in VR. I felt like a little kind full of wonder and glee everytime I jumped in a ship and took off. I felt like a little kind building a camp. I felt like a little kid when I found a water planet and launched and rode a submarine. Same with drilling through an entire mountain. It was amazing to "be there" instead of "looking at a picture of another character being there" (normal 3D games not in VR). It's not a great game yet IMO but just being in these situations in VR blows me away. Breath of the Wild is my favorite game of all time but I was disappointed it was not in VR once in a while. I wanted to just be able to look around with my head not the R stick. I also like VR games where controls are in the world, not the buttons. Like reach over your shoulder to grab your sword and hold up your shield not press Y and old R. I'm actually surprised Blizzard hasn't made VR WoW and hasn't either added facial capture attachment or pushed Valve/Oculus for one. If there was a low-res device that could capture your mouth shape and eyes so that your in game character could match your expression I'd think the enjoyment/addiction level of playing WoW would be 10x whatever it was at WoW's peak. I agree the good content isn't there for VR yet and there isn't enough of it. I also agree there may never be a big market for many reasons. But, the moments VR's strengths shine I'm blown away and can't go back.
- EpicEng 7y agoSure, depends on what type of game you like to play too. VR WoW would be a disaster though. The input scheme is too complex and you typically zoom way out to see what's going on around you. I don't see how that could work.
- pteraspidomorph 7y agoI've played a lot of VR games but they were games with a beginning, middle and end. So in that regard you can't really put more time into them than the duration of the game. They were good games, though (for my preferences). Shout out to TO THE TOP for lasting me a very long 15 hours of arm pumping motions (and I didn't 100% it!) Room-scale VR is of course restricted by the user's physical condition, so you can't just marathon a 15 hour game. The only uncapped VR experiences I've tried so far were Beat Saber, Rec Room and VR Chat. At the time of writing I'm at 99 hours of Beat Saber.