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> GUIs of old had a specific design language. Like: File, Edit, Window, Help in the menubar -- always consistent, always in the same order, and always containin
by _the_inflator 7y ago
> GUIs of old had a specific design language. Like: File, Edit, Window, Help in the menubar -- always consistent, always in the same order, and always containing the same thing. Min/max/close buttons in the upper-right.
Mistake #1: Windows != GUI
Apple has/had another design language. But Apple got it more right. Ironically Steve Jobs fulfilled Bill Gates mission (~a computer in household) with the iPhone.
Mistake #2: "If one knows the GUI language they can use almost any application for many solutions at a basic level."
No and no. It becomes clearer that this is exactly the hard part: figuring how to provide value to users without telling them they are too stupid to use our software and we need to educate them first. If you build the iPhone it really would be just another Windows device. ;)
> Which also means that when something goes wrong you have no control over fixing it -- you're simply fucked
You are not. In the end, all a user tries to do is changing a value in a database.
- cameronbrown 7y agoNit pick: Bill Gates achieved his mission of a computer in every household long before iPhone. Jobs just changed the paradigm to a computer in every pocket.
- agent008t 7y agoA Linux/Windows computer in a household is a device that allows both consuming and creating. Many, if not most of us got into creating using a computer just by having access to one and being curious. An iPhone or an iPad is just a device for consumption. It completely hides, if not locks you out of, the underlying workings of the device, meaning that you learn nothing and you create nothing.
- Angostura 7y agoYou should have a play with Shortcuts on the iPhone - or Swift Playground, or any other the plethora of 3rd party coding platforms that run on iOS.
- agent008t 7y agoBy being given an iPhone/iPad and clicking around, you wouldn't even learn about what a filesystem is, let alone about anything else in terms of how your device works. On a PC, just by being bored you can learn quite a bit about how the OS works; you can access devtools from a browser; you can learn tons and tons by trying to get some old/obscure game to work; you can google "how to make a game" which would probably lead you to a download page for python, which you could install and start writing some scripts; you could easily stumble upon Blender and some tutorials and start 3D modelling.
- Angostura 7y agoSo you haven't played with Shortcuts? https://support.apple.com/en-gb/guide/shortcuts/apdb5506f698/ios https://support.apple.com/en-gb/guide/shortcuts/apdb5506f698... Or if you want Python https://apps.apple.com/gb/app/pythonista-3/id1085978097 https://apps.apple.com/gb/app/pythonista-3/id1085978097
- cameronbrown 7y agoMost of these are for education and not real work.
- rienbdj 7y agoyou have a very narrow idea of what creating is. non programming tasks don't require low level system access.
- tomc1985 7y agoRealtime, low-latency audio does, though
- shantly 7y ago> An iPhone or an iPad is just a device for consumption. Absurd. There are a huge number of tasks for which, if I'm only allowed one device to accomplish it, I'd definitely take an iPad over a laptop. Practically anything involving photography or recording video or audio, for instance. Many sorts of art. Music, depending on the task. If allowed an external keyboard it's better than a laptop for writing in some environments—the decoupled device & keyboard allow for more flexibility in arranging print outs, books, and any other stuff you need. For some of it an iPhone, even, is better than a laptop or desktop. And it fits in my pocket. A laptop doesn't. Slab-of-glass type computers are worse at some things than traditional desktops and laptops but wildly better than "normal" computer at a ton of others, especially given space or budget constraints. The statement that tablets and phones are consumption devices to a greater degree than other computers is very wrong and I can't believe it keeps popping up so often, after all this time. [EDIT] I also object to dividing consumption and creation so neatly. Consumption is part of all sorts of creation tasks. Maybe most. When you look something up on SO has a switch flipped and now you're "consuming" rather than "creating"? If I'm reading a recipe on my tablet is that consumption? What if I'm cooking at the same time? Scanning back through a video on some home improvement project to check my work while I'm working? For that matter, add "basically anything that involves doing things in the real world" to the list of creative activities for which I'd take a phone or tablet to assist me, both as a relevant-media display device and as a tool itself, over a laptop. I use my iPhone a ton just about any time I do actual doing-real-world-stuff work.
- tomc1985 7y agoEvery 'creative' app I've used on IOS has been disappointing. Even if the GUI is decent touch detection is so imprecise that its always super easy to fat-finger things. FLStudio vs FL mobile, for example When I was younger I thought it would be cool to DJ with a three-iPad setup-- two ipads acting like a turntable/CDJ and a third acting as a mixer. Nowadays, putting on my performer hat, I would hate that setup as I feel like I would be fighting with the touch interface. I'll take real buttons and knobs on dedicated hardware any day of the week.
- shantly 7y ago
- bitwize 7y agoiPhones and iPads have plenty of creation tools available. What you say is more true of Android, which is fundamentally an advertisement delivery platform.
- EliRivers 7y agoMistake #1: Windows != GUI I think that's only true in a literal sense. For many people, it's untrue in a practical sense, and those people live in a practical world.