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Show HN: Kung Fu Chess
- doomjunky 7y agoTL;DR: "Chess Without Turns"
- theli0nheart 7y agoThis is amazing.
- ztratar 7y agoHaha - wonderful. Have an upvote.
- petters 7y agoGreat to see! I also recreated this amazing game a while ago because I could not find it any longer: https://github.com/PetterS/realtimechess https://github.com/PetterS/realtimechess
- jedberg 7y agoBobby Fischer would have loved this. He was constantly complaining that chess had become boring because everyone had "memorized the strategy books". That's why he invented Chess960[0]. [0] https://en.wikipedia.org/wiki/Chess960 https://en.wikipedia.org/wiki/Chess960
- lonelappde 7y agoFischer invented Fischerandom. It was renamed later.
- ajhurliman 7y agoI played a few rounds, pretty fun!
- 29athrowaway 7y agoIf 2 pieces collide while moving, the one that started moving first prevails.
- capableweb 7y agoThat kind of makes sense right? First-mover advantage
- 29athrowaway 7y agoIt does make sense, but it caught me by surprise.
- abhisheksp 7y agoI enjoyed playing this
- EGreg 7y agoI used to play Kung Fu Chess by shizmoo games years ago. Their four player mode was intense! Not sure what happened to it but here is the wiki: https://en.wikipedia.org/wiki/Kung-Fu_Chess https://en.wikipedia.org/wiki/Kung-Fu_Chess
- smitty1e 7y agoThe next obvious step in the escalation is a kriegspiel variant. https://en.m.wikipedia.org/wiki/Kriegspiel_(chess) https://en.m.wikipedia.org/wiki/Kriegspiel_(chess)
- smarri 7y agoThis is great! Nice one! I'm intrigued by the idea of infinite chess - I'm thinking a chess game that when a piece is taken it reappears on it's starting square (when it's next free). Edit - something like what I suggested exists - https://en.m.wikipedia.org/wiki/Infinite_chess https://en.m.wikipedia.org/wiki/Infinite_chess
- muraiki 7y agoYou might also be interested in Shogi. Captured pieces can be redeployed onto the board with relatively few restrictions in terms of location. It's fun! https://www.chessvariants.com/shogi.html https://www.chessvariants.com/shogi.html
- akkyakimoto 7y agoCommercial Realtime Battle Shogi game was released this year for Nintendo Switch and Playstation 4. https://www.silverstar.co.jp/02products/rtbs/ https://www.silverstar.co.jp/02products/rtbs/
- muraiki 7y agoWow, that's awesome! I am bad enough at Shogi that I think I need to stick to turn-based for the time being though. :)
- hacknat 7y agoGood job, my only complaint: Check should have some kind of impact. The king being able to move into check was surprising.
- petters 7y agoHaving implemented and played this game a lot I don't think check makes sense in this game. There is an advantage of moving into check quite often. (A check with a rook across the board is quite weak) Better to just play until the king is captured. (This is also how regular check is equivalently played)
- jakelazaroff 7y agoI’m not sure I understand. In normal chess it’s illegal to move your own king into check.
- _nalply 7y agoThis is a variant of chess with different rules.
- jakelazaroff 7y agoI get that; I was just asking the parent to explain why check rules differ in this format. (It’s okay though, another comment put it in a way I understood.)
- petters 7y agoI meant that the game does not change in a meaningful way if moving your king into check is allowed. You will lose either way.
- CarVac 7y agoAs long as you can cover it before the checking piece can finish its cooldown, you should be fine.
- nevi-me 7y agoThe idea is great, but seems the implementation (when playing a game) doesn't quite work out well from an UX perspective. I kept struggling to move pieces, while the AI was able to move multiple pieces in a few seconds. Perhaps I wasn't holding it the right way, but it's something I'd want to play against friends in the future. Great stuff paladin314159!
- hliyan 7y agoI had the same problem. Was I trying to drag pieces the wrong way? I'm using a MacBook touchpad and not a mouse.
- paladin314159 7y agoThanks for the feedback! Are you playing on your phone? I never really solved the UX problem on mobile because of the necessary speed/accuracy of moves. The original game was only on PC.
- grawprog 7y agoNot the original poster, but I tried it from my phone. I found it sort of playable. Pieces mostly moved where I wanted them to. The ai does seem to be able to move more pieces than would be humanly possible at a time though. I started, I moved one pawn and in the same time the ai moved 5 pawns and a knight simultaneously. It would be fun against a human opponent using the same kind of device I think.
- nevi-me 7y agoThis was on my laptop, phone took too long to load.
- pks016 7y agoYeah. And when both(human and AI) move pieces simultaneously, the AI always gets it. (Even if I started first). Is this a rule?
- mruts 7y agoVery nice and very fun! Good job!
- mruts 7y agoThough sometimes have a problem castling? Is there a specific way I need to click in order to do this?
- eps 7y agoThere's also something called Chezz, which is virtually the same thing and probably derived from the same original. https://quickbytegames.com/en/games/chezz/index.html https://quickbytegames.com/en/games/chezz/index.html
- brownbat 7y agohttps://www.youtube.com/watch?v=gyERPRjFLQs https://www.youtube.com/watch?v=gyERPRjFLQs Interesting.
- unnouinceput 7y agoThis reminds me of the kick-chess with dices I used to play when I was bored of traditional chess. You and your opponent would roll dices, whoever had higher number would kick a piece of its own with fingers to go bump over as many pieces of the opponent. Win the game when you kicked all pieces of your opponent off the table. Hit too hard and your finger would bleed. Hit too low and you might only kick over a single or sometime even none of your opponent pieces. Use always the same finger for kicking was one of the rules. After 3 or 4 games, your finger would hurt so much that you'd also want to stop, but there was another rule - who was saying 1st to stop playing was automatically giving 3 games to the opponent. So you wanted to either have at least 4 games ahead then stop or on a tight match you'd grind through your pain to outlast the opponent's pain. Good times.
- k_sze 7y agoSomebody should implement this in the physical form. Here's an idea: Strong magnets (or just pieces of strongly ferromagnetic material) would be embedded at the bottom of the chess pieces; the board would use a strong solenoid on each square to fix the piece once it touches down. Alternatively, the bottom of each chess piece could have a hermetic seal ring, and there's a hole at the centre of each square that will create a vacuum to fix the chess piece in place. The pieces could be (3D printed) in translucent material with an induction circuit with an LED inside. The LED will glow at various intensities to represent the cooldown.
- d--b 7y agoI think the moves should be near-instant, here you can see the pieces moving and dodge them. That's probably the less "chess-like" feature of the game.