3 ms·
In gamedev, we often use UDP for network I/O. I am far from an expert in security but I've done a bit of reversing/hacking when I was 16 years old (DOS era) I
by stephc_int13 7y ago
In gamedev, we often use UDP for network I/O.
I am far from an expert in security but I've done a bit of reversing/hacking when I was 16 years old (DOS era)
I think this is hard to check for everything, but in my opinion, good security can be achieved with extreme simplicity.
Packets are fixed-size, every fields are manually bound checked and the packet is rejected if anything looks wrong.