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>Writing super secure code is usually not a requirement for gamedev Many consoles have been "jailbroken" by making buggy games load specially crafted savegames
by srbby 7y ago
>Writing super secure code is usually not a requirement for gamedev
Many consoles have been "jailbroken" by making buggy games load specially crafted savegames that ended up in code execution.
That also extends to players downloading innocent-looking maps, savegames, models. etc that exploit bugs and end up in code execution too.
Also if you have an online game then you can have RCE bugs, especially if players are expected to be able to connect to 3rd party servers.
(Not saying I necessarily disagree with you, just a counterpoint)
- seba_dos1 7y ago> Many consoles have been "jailbroken" by making buggy games load specially crafted savegames that ended up in code execution. That's an argument for using C in gamedev, isn't it? ;)