2 ms·
It's not 3D that's harder to grok, it's more that the nature of 3D games are often bigger with more environmental triggers and events that can quickly become ve
by mkroman 7y ago
It's not 3D that's harder to grok, it's more that the nature of 3D games are often bigger with more environmental triggers and events that can quickly become very tightly integrated and difficult to make abstract compared to, say, C++ or other languages.