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What exactly is it about 3D that becomes harder to grok? You can still abstract things away by passing around pointers to C structs.
by xamuel 7y ago
What exactly is it about 3D that becomes harder to grok? You can still abstract things away by passing around pointers to C structs.
- mkroman 7y agoIt's not 3D that's harder to grok, it's more that the nature of 3D games are often bigger with more environmental triggers and events that can quickly become very tightly integrated and difficult to make abstract compared to, say, C++ or other languages.