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You might find the numbers surprising. This [1] provides a reasonable overview of financial data on the games industry. PC vs all consoles combined tends to be
by rjf72 7y ago
You might find the numbers surprising. This [1] provides a reasonable overview of financial data on the games industry. PC vs all consoles combined tends to be extremely close in terms of fiscal figures (34 vs 34.7bn in 2016, 32.2 vs 33.3bn in 2017, 25% vs 28% in 2018, etc). User numbers are heavily lopsided in favor of PC. For instance one of the top ten grossing games worldwide is Dungeon Fighter Online. It's Windows only, and has a userbase in excess of 600 million. That is some multiple of the total number of all modern consoles sold.
In any case this isn't about console vs PC. It's about digital vs physical. With digital "licensing" as opposed to ownership, games are thrown about like beads at mardis gras. I have a hundreds of games that easily have a retail price in the thousands of dollars, but thanks to sales, give aways, bundles, etc I doubt I've spent more than $1000 on them in total. Many of the games I've never even played simply for lack of time. If you start enabling reselling this entire model becomes impossible because now organizations would emerge to take advantage of these opportunities for dirt cheap products with the intention of accumulating stock and reselling them.
Obviously this ending would not be the end of the games industry, but I do think it'd be safe to say that it'd be the end of the game industry as we know it.
[1] - https://en.wikipedia.org/wiki/2018_in_video_gaming https://en.wikipedia.org/wiki/2018_in_video_gaming
- falcolas 7y ago> Dungeon Fighter Online A Chinese built and published title. Somehow, I doubt that a French ruling against a US country is going to have any impact whatsoever on a title in China. Frankly, when it comes to copyright (and anything related to it, like game licenses), it's smartest to ignore the Chinese market entirely, since they don't respect the US or EU copyright system when it doesn't benefit them. > I do think it'd be safe to say that it'd be the end of the game industry as we know it. In what way? Even if we include the Chinese market, game developers for consoles with their rampant(!) game reselling have hardly fallen apart (or seen much impact at all) to their bottom line. They're still making record profits. Why assume that the PC market will be that drastically different?