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On the upside, having resale value is a direct attack on loot boxes, micro transactions, and other forms of in-game financial exploitation. You might be less li
by Causality1 7y ago
On the upside, having resale value is a direct attack on loot boxes, micro transactions, and other forms of in-game financial exploitation. You might be less likely to sink a thousand dollars into loot boxes if you're thinking about selling the game.
- archi42 7y agoGood point. I was skeptical of DLCs when they first game about, but if they're decent quality/effort expansions, then that's fine with me. But games with the kind of exploitation you mention I stay away from, and as someone who regards games as a kind of art, I can't see how our cultural heritage benefits from this... kind of games (I'd like to add some not-so-nice words aimed at the beneficiaries of these "games", but those words seem inappropriate for HN). //edited a little bit ;)
- simion314 7y agoAlso it can encourage making more expansions or DLC, a good example is Witcher3 , if you deliver a quality expansion each year for a few years then people would not sell the game. I am so disappointed on games that the writers wrote a cool story but you need to wait years between releases(Dragon Age) or forever(Half Life) because the management and developers keep rebuilding the engine or try to modernize a good enough game with a big fan base.