3 ms·
How about the ability to sell one's account, then? This is currently forbidden in the EULA, as far as I know, but I don't think it would hurt prices that much.
by MayeulC 7y ago
How about the ability to sell one's account, then? This is currently forbidden in the EULA, as far as I know, but I don't think it would hurt prices that much.
Or purchase a "license upgrade" to resell the game. That would be a deferred commission not everyone has to pay. Include the option to purchase it together with the game, and attach it to the license being transferred (I don't think they could get away with selling that upgrade multiple times in a row).
I do not see this as a black-or-white situation. I am all for giving consumers more rights, and feel like we have been brainwashed into accepting the status quo by Big Tech™.
I do not blame valve. They are one of the better players in the market, and it doesn't surprise me that they just used an existing commercial model everyone was already familiar with. I appreciate the fact that we are having this overdue conversation right now, and that at least some courts recognize the consumer some rights.
> How about the ability to sell one's account, then? This is currently forbidden in the EULA, as far as I know, but I don't think it would hurt prices that much.
That point was made again and again to justify the previous "no refunds" policy. It wouldn't surprise me if changing that policy actually kind of had the opposite effect (have people buy more games). Of course, people can also buy more expensive games now due to the same reason: not sure if the game is worth that price? Buy it and refund if it isn't (previously you wouldn't have bought it).
I am quite interested in seeing the same ruling apply to ebooks/others as well. The only thing I am afraid of is if they turn everything into a subscription. Subscriptions are evil (except for recurring donations, in my book).