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I just looked at the lifetime stats for the app and in total it only ever generated ~$4,000 in profit. I would often change the price to 1. See if I could sque
by tannerc 7y ago
I just looked at the lifetime stats for the app and in total it only ever generated ~$4,000 in profit.
I would often change the price to 1. See if I could squeeze a few more dollars out of the work and 2. Generate more downloads.
A fun "trick" for getting more downloads is to temporarily make a paid app free, as many, many people follow "Apps Gone Free" type of bots or directories and if your app has any substantial numbers behind it more people tend to notice when it switches to free.