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IPhone Game “Cut the Rope” Sells 1 Million Copies in 10 Days
- dshankar 16y agoI understand there is a need for publishers in physical media such as Xbox DVDs who handle the physical production and marketing. But why is there a distinction between developers (Rovio Labs (Angry Birds), ZeptoLab (Cut the Rope)) and publishers (Chillingo) on the iPhone? What purpose do publishers serve on mobile device distribution?